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Pro Evolution Soccer 2008 ( Preview )

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On 23 August 2007, Konami announced it will release Pro Evolution Soccer 2008 in North America for the PLAYSTATION®3 computer entertainment system, PlayStation®2 computer entertainment system, Xbox 360™ video game and entertainment system from Microsoft, PSP® (PlayStation®Portable) system, Nintendo DS™ and PC DVD-ROM.

Pro Evolution Soccer had long been famous for their amazing graphics and gaming experiences.
The new game boasts the revolutionary Team Vision AI system, a proprietary element that actively monitors the player’s onscreen movements and adapts accordingly, forcing the player to consider their own strategic play more carefully. Other new additions include amazing attention to aesthetic detail as faces contort and shirts crease during a match, extensive Edit modes in all Next Generation versions, and closer control than.

Next, I'll be posting a review adapted from PSM3 by Nathan Irvine http://www.computerandvideogames.com/sites/psm/

Eye for goal
Was it worth the wait? Yes, totally - and a tiny bit not... but more on that later. Impressive visuals aside, there's a kitbag of new features - including bringing key defenders up for corners, photo-scanning for accurate player editing and a new 'popularity' system in the Master League. The screenshots might look like renders, but zoom-in during replays and you'll be gobsmacked at the player likenesses and fine detail - the fluid animations make PES6 on PS2 look like table football. Players are clearly differentiated - watching Thierry Henry dance past bewildered defenders with subtle nudges of the left stick is a sight to behold, with blink-and-you'll-miss-it subtly animated shoulder shrugs and a twist of the hips. Fast players like Ronaldo can really outstrip their plodding counterparts - it's not absurd, but you stand more chance of bursting past a full back than in PES6. There's a real advantage in having, say, Aaron Lennon running the wing rather than a lead-footed Ivan Campo, making your key players more effective in their specialist areas. On the flip-side - as is the trend in successive Pro Evo's - defenders can exploit their physicality to blunt razor-sharp runs. Playing as Man United vs Inter Milan, little Anderson was being spun every time he crashed into leggy Vieira - while dogged tacklers like John Terry dominate in goalmouth scrambles. The cheeky q tackles and fiddly slides of PES6 are complemented by more realistic scrambles, with desperate hacks at the ball and some naughty shirt-pulling. Players scrap doggedly side-by-side, and we've seen two, or even three, seesaw interchanges of possession in gritty tackles. Defenders now dig their heels in and impose their strength in mini-battles around the pitch.

Block tackle
Defenders will go to desperate lengths to prevent a goal; throwing their bodies into the path of the ball with their backs turned, blocking the shot and keeping their face and spuds from harm. New heading techniques - like craning out a neck to pinch a bouncing ball, or carefully shielded back-headers - add realistic variety to defending crowded areas or going for goal. Headers are stronger - you can glance, lob and power the ball with your noggin; the latter scattering the opposing players like skittles if you're leaping with six foot seven Niko Zigic. Shots can be powerful too, too - we hit one Gerrard volley so hard, it knocked a player off his feet.TeamVision precisionSadly, it's hard to pinpoint a defining new feature, or option, in this current build of PES 2008 - most notably in the barely-changed Master League (see page 26), though this may change in later code. The biggest alteration is the fluid passing, linked to the

TeamVision AI
(yes, the name is daft, but teams really do move more intelligently, forcing you to work the ball around) and, while we bang on about how PES is "more realistic and random" every year, you can really see - and feel -the difference. Wait until you see Ronaldinho leaping high into the air and heel-flicking a perfect pass to Messi. Players react more naturally - intuitively using the outside of their boots, heels, and chests to guide the ball to a team-mate. Misplaced passes are less common, allowing a slicker, Arsenal-style, passing game - but common sense applies, as ever. Accurate passing requires balance - steady yourself and play the way you're facing - and it's vital to exploit player's strengths, like Beckham for cross-field balls or Cesc Fabregas for one-two moves. Vary between quick passes, one-twos and through balls - which are more varied and powerful in PES 2008 - for maximum success.
The Tactics menu lets you choose first and second choice kickers for set-pieces, and specify which players you want up at corners. You can even do through-ball throw ins with w, or set throw-in takers. Free kicks are more analogue than PES6 - and, thus, a bit kinder. Penalties are similar, but you view the kicker from behind the goalie, at a slight angle - it's more atmospheric, but initially confusing (and rumours of Sixaxis goalie dives persist, which the new angle would suit). Keepers are more human (reducing the 'force field' ball claiming of old), making genuinely athletic fingertip dives, or clumsily spilling rasping shots - we've seen a fair few rebound goals. It's easier to score, too - one of our first games was a 3-4 loss to Barcelona with Man Utd (playing on Regular). It feels 'harder' than PES6, but only because the CPU plays intelligent, unpredictable, attacking football, as opposed to grinding you down with robotic, cheating, efficiency.

The above is a review of PES2008 on ps3 console. I'll be updating PES2008 on Windows platform when it is available.So stay tuned!!
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